
Roberts mentions how it was all about balancing the simulation and the driving for Hot Pursuit's celebrated arcade racing style, while Webster went into more detail. Throughout the interview, the men chatted with the writer on various topics, including their love of the franchise and cars, especially Need for Speed: Hot Pursuit's arcade racing experience. This led to the interviewer asking about the underlying car simulations, where Webster said that on top of the arcade racing, the developers added real data gathered from cars. RELATED: Amazon UK Lists Need for Speed: Hot Pursuit RemasterĮuroGamer interviewed Criterion Games' Vice President, Matt Webster, and Hot Pursuit Remastered Creative Director Chris Roberts, who worked on the original Hot Pursuit.

Particularly, how the developers used data gathered from real cars to make the driving more realistic in Need for Speed: Hot Pursuit. For players excited about the Need for Speed remaster, an interview between EuroGamer and two developers from the studio behind it, Criterion Games, revealed more about what went into the game's design. This reveal comes after months of rumors and leaks emerged about the remaster's existence, including its port to the Nintendo Switch later in November. The official announcement for Need for Speed: Hot Pursuit Remastered came from EA yesterday. Due to various leaks for the Hot Pursuit remaster, fans of the franchise were made aware of the entry coming to current-generation platforms, but now the developers are open to talking about interesting new details for the game.


Need for Speed: Hot Pursuit Remastered will be arriving on November 6 for PC, PS4, and the Xbox One with improved gameplay and cross-platform multiplayer.
